The hierarchical object tree in the top left corner
The widget for direct manipulation of object attributes
in the lower left corner
Three configurable 3d views of the scene and one camera view
The scene is my favourite example scene where you can see
two ants walking between some blades of grass.
The second screenshot shows the same scene as in screenshot one,
but with the ant prototype selected.
Prototypes and object links are a powerfull feature of POV-Ray to
construct large and complex scenes.
Textures can be previewed in the dialog view. This feature is
very useful while creating textures to get a quick impression how
the current texture will look like without rendering the whole scene.
The camera supports complex projections like the fish eye
projection.
Notice also the control points of the camera. Like all objects
you can control the attributes of the camera (position and look_at) with
control points in the 3d views.
La capture suivante montre le rendu POV-Ray en action.
Another rendered example scene with refraction and reflection effects.