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21 August 2006: Porting Help

As you probably know the KDE team is working hard on the upcoming version of KDE 4.0. Some days ago a first preview was released with code name "Krash". From dot.kde.org:

"This snapshot is meant as a reference for developers who want to play with parts of the new technology KDE4 will provide, those who want to start porting their applications to the new KDE4 platform and for those that want to start to develop applications based on KDE4"

Like any KDE 3.x application KPovModeler has to be ported to KDE4 and QT3. The main porting task is already done, KPovModeler compiles and runs stable with the current KDE4 library. However, there are many references to deprecated functions and classes that have to be replaced with their new counterpart.

My spare time is quite limited to work on KPovModeler, so if you like to contribute please contact Andreas Zehender. You should have some experience with the application itself. Please also include in your mail your profession and skills for KDE and Qt programing.

8 January 2004: New and fresh Look for www.kpovmodeler.org

As you noticed, www.kpovmodeler.org has a new design with updated navigation and contents.

German, french and portuguese translations will follow.

Meanwhile we are fixing the last few bugs for KPovModeler 1.1, that will contain many new POV-Ray 3.5 objects and general enhancements. Just wait in suspense for KDE 3.2.

6 April 2003: KPovModeler Review on inter.net

The italian magazine inter.net published a review about KPovModeler recently.

The abstract, translated to english:

"From Daniele Medri madrid@linuxmeeting.net: If you love raytracing, then you love applications like POV-Ray - www.povray.org and if you're interested in povray, you can't avoid trying KPovModeler - www.kpovmodeler.org, an application that interfaces with the previously referred well-known engine and offers considerable features and possibilities. When you visit the site mentioned and manage to download the software, don't doubt of the version number (at the moment of the writing, version 0.2), because the aplication in question has been in development for several years and besides ensuring a considerable stability, offers the possibility of managing 3d projects in a very intuitive fashion."

Read the full article at http://www.interpuntonet.it/RIVISTA/87/kpov/kpovv.html (italian only)

5 February 2003: KPovModeler 1.0 Source Package available

A source package for version 1.0 is now available on the download page. This package contains all available translations (documentation and gui).

3 February 2003: KPovModeler 1.0 (KDE 3.1) released

KDE 3.1 was released some days ago. The KDE graphics packet contains KPovModeler 1.0.

New in this version is much better support and configuration of multiple view layouts, direct POV-Ray import as well as an user documentation.

Visit the KDE homepage to upgrade your KDE and to get KPovModeler 1.0 for your favorite distribution. A source package for KDE 3.x will be available on this page within some days.

27 August 2002: User Documentation and Tutorials available

A complete user documentation for the upcoming 1.0 (KDE 3.1) release and two tutorials are now available on the documentation page.

3 June 2002: Version 0.2 released

After a good year of public existence, KPovModeler 0.2 is released. It is the first version for KDE 3.

KPovModeler 0.2 supports now almost all POV-Ray 3.1 functionality.

New in this version:

  • Ported to KDE 3
  • All POV-Ray textures are supported
  • Added the raw povray, lathe, prism, surface of revolution, super ellipsoid, blob, julia fractal, height field and truetype text objects
  • Many new examples
  • Freely configurable view layout
  • Compressed document format
  • The Qt OpenGL extension is no longer needed

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